Mage Guild: 0.1.2 Changelog: Atlantis and Lighting
Mage Guild » Devlog
New Level: Atlantis! This new underwater environment replaces legs with mermaid tails and awards the player with the ability to summon a giant crab for defeating the mages here.
New lighting effects were also added in to give each level a unique feel.
Other Updates:
- The order of levels has been shuffled around a bit. Up until now I have had the levels in the order that I made them, but the quality of the levels has improved quite a bit since the early development of the game. It was decided to shuffle some of the more exciting and interesting levels more toward the beginning of the progression of levels.
- Tile art has been exported to a higher quality. This increases the size of the game slightly, but noticeably improves the look of the game.
- Potions respawn three turns after getting quaffed instead of being single-use resources.
Mage Guild
Tactical turn-based wizard dueling game.
Status | In development |
Author | Corey Van Hoosen |
Genre | Strategy |
Tags | 2D, Fantasy, Magic, Multiplayer, Singleplayer, Tactical, Top-Down, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Mage Guild: 0.1.1 ChangelogMar 29, 2024
- Mage Guild: 0.1.0 Changelog: The Multiplayer UpdateMar 24, 2024
- Mage Guild: 0.0.20 ChangelogFeb 13, 2024
- Mage Guild: 0.0.18—0.0.19 ChangelogJan 21, 2024
- Mage Guild: 0.0.17 ChangelogOct 23, 2023
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