Mage Guild: 0.0.20 Changelog
The latest update brings several bug fixes and reduces the number of clicks needed to perform actions by automatically selecting the player after performing actions. Changes Include:
- Player is automatically selected when they enter a level, after they move, after they cast a spell, and at the start of every turn.
- Fixed the enemy wizards being broken.
- Fixed the summoned creatures not being shown on the correct tile.
- Fixed the Forceful Hydration targeting icon being incorrect.
- Changed the knight targeting icon slightly so it's hopefully slightly easier to tell what it means.
- The door on the first level is unlocked without having to read the scroll in the middle of the room first.
- Also fixed spell effects originating at people's feet.
- Also fixed an issue where the player would get blocked from moving by another character, but would still expend an energy point wasting it.
Work in progress: Multiplayer!
Work on a multiplayer mode for the game has begun. Currently, in a partially functional state, matches can be joined, player positions are tracked and updated between all connected players, and some spells function. It's not yet ready to release, but I am making incremental progress on it and hope to have it ready to release in a month or two.
Mage Guild
Tactical turn-based wizard dueling game.
Status | In development |
Author | Corey Van Hoosen |
Genre | Strategy |
Tags | 2D, Fantasy, Magic, Multiplayer, Singleplayer, Tactical, Top-Down, Turn-based, Turn-based Strategy |
Languages | English |
More posts
- Mage Guild: 0.1.2 Changelog: Atlantis and LightingApr 24, 2024
- Mage Guild: 0.1.1 ChangelogMar 29, 2024
- Mage Guild: 0.1.0 Changelog: The Multiplayer UpdateMar 24, 2024
- Mage Guild: 0.0.18—0.0.19 ChangelogJan 21, 2024
- Mage Guild: 0.0.17 ChangelogOct 23, 2023
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