Mage Guild: 0.0.20 Changelog


The latest update brings several bug fixes and reduces the number of clicks needed to perform actions by automatically selecting the player after performing actions. Changes Include:

- Player is automatically selected when they enter a level, after they move, after they cast a spell, and at the start of every turn.

- Fixed the enemy wizards being broken.

- Fixed the summoned creatures not being shown on the correct tile.

- Fixed the Forceful Hydration targeting icon being incorrect.

- Changed the knight targeting icon slightly so it's hopefully slightly easier to tell what it means.

- The door on the first level is unlocked without having to read the scroll in the middle of the room first.

- Also fixed spell effects originating at people's feet.

- Also fixed an issue where the player would get blocked from moving by another character, but would still expend an energy point wasting it.

Work in progress: Multiplayer!

Work on a multiplayer mode for the game has begun. Currently, in a partially functional state, matches can be joined, player positions are tracked and updated between all connected players, and some spells function. It's not yet ready to release, but I am making incremental progress on it and hope to have it ready to release in a month or two.

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