Mage Guild: 0.1.0 Changelog: The Multiplayer Update


Announcing the Arrival of Multiplayer!

I am thrilled to announce the biggest update to Mage Guild yet - Multiplayer! Now you can duel with or team up with friends in turn-based spellcasting battles.

Key features in this update:

  • Challenge your friends: Take all of the spells you have learned in singleplayer and put it to the test in a competitive multiplayer environment.
  • Turn-based Strategy: 
    • Each player gets up to one minute to make their moves.
    • Idle players will be kicked after a period of inactivity to keep matches running smoothly.
  • New UI elements: 
    • Keep track of time left in turns with a countdown timer and turn indicators.
    • Name tags displayed on summoned creatures and wizards display the nickname of that player.
  • Leaderboard System: Displays the players who have defeated the largest number of other players on the multiplayer tab of the level selection screen.
  • Additional Improvements:
  • Spellbook entries now display the energy cost associated with them.
  • Fixes for some bugs and crashes.
  • Tweaks to the UI to adapt better to different screen sizes.
  • Summoned creatures no longer able to cast spells on the same turn in which they are summoned while they gain their bearings on their new surroundings.
  • Overlay message for displaying new turns, game over, and success adjusted to animate in and out rather than just appearing and disappearing.

Level Selection Window: New Multiplayer Tab


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